Room EconomyIntermediateGuide
Treat ticksToDecay as the next decay pulse, reject unsafe path deadlines, preserve repair() results, explain the current-engine repair-before-decay boundary, and verify EVENT_REPAIR amount and Energy spent on the next tick.
Room EconomyIntermediateGuide
Recover Tombstone and Ruin resources without chasing doomed targets: reject incomplete structure-aware paths, block closed hostile Ramparts, preserve target identity, and verify the processed withdraw amount on the next tick.
Room EconomyAdvancedGuide
Distinguish general, limited, and read-only Stores; interpret resource arguments, zero and null correctly; handle Lab and specialized capacities; and calculate safe withdraw and transfer amounts.
Room EconomyIntermediateGuide
Plan multiple same-room Link sends with shared target-capacity reservations, submit each source once, and verify exact source and target IDs in the next tick's transfer events.
Room EconomyIntermediateGuide
Keep a valid Source identity, search only when reassignment is needed, reject incomplete PathFinder results, rank complete paths deterministically, and verify the selected harvest event.
Room EconomyIntermediateGuide
Coordinate one shared Storage withdrawal budget and target capacity map, record only accepted withdraw or transfer calls, and verify the exact source-target event on the next tick.
Room EconomyIntermediateGuide
Filter FIND_DROPPED_RESOURCES for Energy, rank valid piles by collectible amount and path length, handle decay and changing targets, and inspect pickup() and movement results.
Room EconomyIntermediateGuide
Find a Container that currently holds Energy, check the Creep's free capacity, call withdraw(), handle range and return codes, and keep the delivery task outside this focused guide.