ERROR REFERENCE
Return codes
Use common Screeps return codes as the first branch in an action debugging process.
Open error codes →SCREEPS KNOWLEDGE BASE
Browse 64 published English guides through eight indexable system pillars. Newly published guides appear in the relevant system automatically.
State, modules, global cache, RawMemory, flags, and maintainable game-loop structure.
10 published guides · Open system pageBody design, spawn return codes, role memory, renewal, recycling, and emergency recovery.
8 published guides · Open system pageHarvesting, hauling, storage, links, terminals, minerals, and stable energy flow.
7 published guides · Open system pagemoveTo(), fatigue, RoomPosition, PathFinder, routes, observers, and room visibility.
10 published guides · Open system pageUpgrading, downgrade recovery, reserving, claiming, safe mode, and remote control.
4 published guides · Open system pageConstruction sites, towers, walls, ramparts, repairs, and defensive priorities.
12 published guides · Open system pageOrders, deals, terminals, labs, boosts, factories, power, and late-game resources.
8 published guides · Open system pageReturn codes, CPU, bucket, event logs, notifications, diagnostics, and safe operations.
5 published guides · Open system pageERROR REFERENCE
Use common Screeps return codes as the first branch in an action debugging process.
Open error codes →GLOSSARY
Review concise definitions for the objects, resources, limits, and runtime concepts used across Screeps.
Open the glossary →TOOLS
The current English tool set includes a Creep body calculator and a room snapshot diagnostic tool.
Browse tools →