CAPTURE KIT
Capture runtime evidence in one standard format
The Console Capture Kit reads selected object state, records explicit return values, and emits a versioned JSON Evidence Bundle. It never executes movement, Spawn, Market, Link, or other game actions; multi-tick sessions only stage bounded samples in its own Memory namespace.
Open the Console Capture Kit →COVERAGE
See what still needs runtime evidence
The coverage registry maps high-frequency symptom paths to Errors, APIs, Object Hubs, Guides, and Tools, then shows the accepted Console/live evidence level and the next evidence gap.
Review verification coverage →VERIFIED ARCHIVE
Runtime-tested guides stay separate
Only guides whose shared source records contain explicit Console or live multi-tick evidence appear in the recently verified archive.
Browse recently verified guides →TRANSPARENCY
Pending tests remain visible
If a guide has not been tested in the Console or in a live room, that status remains pending rather than being inferred from documentation alone.
Review the live-evidence backlog →CONTRIBUTE EVIDENCE
Submit a reproducible observation
A useful report includes the server or shard, room state, tick range, exact code or action, return values, later-tick state, and limitations. Credentials and unrelated player data must be removed.
Open the live-evidence form ↗SAFETY
Read-only probes come first
Diagnostics should begin with object reads, return-code logging, and state snapshots before spawning, moving, trading, destroying, or modifying Memory.
ACCEPTANCE RULE
One screenshot is not always enough
Stateful behavior normally needs a starting state, the action return code, and one or more later ticks. Accepted evidence is added with its environment and limitations, not generalized beyond what it proves.