Screeps Arena spawnCreep(): Find Your Spawn
Find your Screeps Arena Spawn with getObjectsByPrototype(), call spawnCreep(body), read object or error results, and avoid mixing Arena with MMO syntax.
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Find your Screeps Arena Spawn with getObjectsByPrototype(), call spawnCreep(body), read object or error results, and avoid mixing Arena with MMO syntax.
Use fill: 'transparent' for unfilled RoomVisual circles and rectangles, then add debug labels and target paths without confusing visuals with game results.
Confirm a blocked Screeps Spawn exit from current spawning state and all eight adjacent tiles, then fix direction policy without confusing accepted intents with observed birth.
Verify movement over later ticks, then isolate fatigue, repeated movement intents, traffic, cached paths, room edges, and impossible stop ranges.
Capture the actual Spawn request, interpret each documented return code, separate dryRun from the final submission, and verify scheduled spawning across later ticks.
Catch JavaScript exceptions at room or subsystem boundaries, retain bounded rate-limited evidence, pause repeatedly failing optional work, and retry after cooldown without confusing API return codes or CPU termination with exceptions.
Separate ERR_NO_PATH from missing cached paths and incomplete PathFinder searches, then inspect goal range, CostMatrix rules, callbacks, limits, and room routes.
Find the action that returned ERR_NOT_IN_RANGE, use its documented range, submit movement separately, and retry the action on a later tick.
English articles are published only after source review, official API checks where applicable, JavaScript syntax review where code is present, duplicate-intent and link checks, and editorial review. Publication does not imply Console or multi-tick live-room verification; those evidence states remain separate in each guide. Review the verification method.