START HERE
Read the system in a useful order
Begin with lessons or foundational guides, then move to debugging, safety, and advanced operations. Each article states the evidence level it actually reached.
Open the first guide →SYSTEM 04 · 12 GUIDES
moveTo(), fatigue, RoomPosition, PathFinder, routes, observers, and room visibility. This page connects the system overview to focused lessons, diagnostics, and operational boundaries.
START HERE
Begin with lessons or foundational guides, then move to debugging, safety, and advanced operations. Each article states the evidence level it actually reached.
Open the first guide →RELATED TOPICS
Rooms, Console, JavaScript, Movement, Debugging, Pathfinding, Creeps
SYSTEM MAP
Confirm target and visibility first, separate room-level routing from tile-level PathFinder work, then verify movement on later ticks.
Is the object and room valid?
Is Game.rooms visibility available?
Use findRoute across rooms
Use PathFinder / CostMatrix
Recheck position, fatigue, and results
Use the labels to distinguish sequential lessons, task-focused guides, debugging workflows, safety pages, and references.
Search by API method, error code, or symptom first. Zero-result English searches are recorded anonymously and can be submitted as a public content request.
Search the English section →