SYSTEM 03 · 10 GUIDES

Room Economy

Harvesting, hauling, storage, links, terminals, minerals, and stable energy flow. This page connects the system overview to focused lessons, diagnostics, and operational boundaries.

START HERE

Read the system in a useful order

Begin with lessons or foundational guides, then move to debugging, safety, and advanced operations. Each article states the evidence level it actually reached.

Open the first guide →

SYSTEM MAP

Room Energy and resource flow

Follow resources from source to consumer; a break in Store state, movement, or capacity anywhere can make the whole economy look starved.

  1. 01Source

    Provides harvestable resources

  2. 02Harvester

    Harvests into Store

  3. 03Container / Link

    Buffers or transfers resources

  4. 04Hauler / Storage

    Moves and centralizes stock

  5. 05Spawn / Controller / Build

    Consumes resources for growth

KNOWLEDGE CLUSTER · DEMONSTRATOR

Room Economy: one problem space, five ways to work with it

Store semantics, harvesting, resource recovery, storage, transport, links, terminals, and minerals. The learning module remains the primary article owner. This layer only connects that same durable cluster to graph-derived tools, diagnostics, experiments, APIs, and return codes.

01

LEARN

Learn this system in order

10 primary guides are organized into 4 learning stages. Start from the first guide before jumping into isolated errors.

Graph-related surface: 4 API · 2 symptoms · 2 tools · 1 Tick Lab · 6 ReturnCode

03

Published guides in this system

Use the labels to distinguish sequential lessons, task-focused guides, debugging workflows, safety pages, and references.

  1. GuideScreeps Harvest Energy: Your First Creep Script9 min read · Intermediate
  2. LessonScreeps Energy Delivery: Creep to Spawn10 min read · Beginner
  3. GuideHow to Make a Screeps Creep Withdraw Energy from a Container11 min read · Intermediate
  4. GuideHow to Make a Screeps Creep Pick Up Dropped Energy14 min read · Intermediate
  5. GuideScreeps Storage Energy: Reserve Budgets and Verify Transfers18 min read · Intermediate
  6. GuideScreeps Link transferEnergy(): Coordinate Capacity and Verify Events16 min read · Intermediate
  7. GuideScreeps Source Selection: Complete Paths and Stable Assignments17 min read · Intermediate
  8. GuideScreeps Tombstone and Ruin Recovery: Reach the Loot Before It Decays19 min read · Intermediate
  9. GuideScreeps Container Decay: Repair Before the Next Fatal Tick19 min read · Intermediate
  10. GuideScreeps Store API: getUsedCapacity, getFreeCapacity, and null18 min read · Advanced
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