BODY BUILDER

Choose body parts

3/ 50 parts
TOUGHDamage buffer · 10 Energy

Adds low-cost hit points and is commonly placed first in the body.

0
WORKWork action · 100 Energy

Harvests, builds, repairs, upgrades Controllers, and dismantles structures.

1
CARRYResource capacity · 50 Energy

Adds store capacity for Energy and other resources.

1
ATTACKMelee attack · 80 Energy

Deals close-range damage to hostile Creeps and structures.

0
RANGED_ATTACKRanged attack · 150 Energy

Deals ranged damage and supports ranged mass attacks.

0
HEALHealing · 250 Energy

Restores hits to friendly Creeps at close or ranged distance.

0
CLAIMController control · 600 Energy

Claims, reserves, attacks, or signs room Controllers.

0
MOVEMovement · 50 Energy

Reduces fatigue and determines movement speed across terrain.

1

BOUNDARIES

Calculation boundaries

The tool uses the official base body-part costs, 3 ticks of spawn time per part, 100 base hits per part, and the 50-part body limit.

Movement assumes a fully loaded body where every non-MOVE part produces fatigue. Boosts, damage, empty CARRY parts, pulling, Power Creep effects, and the real path can change the observed result.