tower.attack() / heal() / repair()
Use a Tower's attack, heal, or repair action. These actions share the tick's action opportunity and scale with range.
Open in API reference →OBJECT HUB
A focused hub for Tower attack, heal, repair, range falloff, Energy budgeting, and defense planning.
A Tower has one primary action opportunity per tick. Target selection, range falloff, Energy, and multi-Tower output belong to the same defense decision.
API
These entries come from the shared quick-reference dataset. The highest-value surfaces stay visible; secondary entries remain available on demand.
tower.attack() / heal() / repair()Use a Tower's attack, heal, or repair action. These actions share the tick's action opportunity and scale with range.
Open in API reference →RETURN CODES
These are the return-code paths already connected to this object in the site's existing guides and error reference.
GUIDES
Use the focused guides for workflow details instead of duplicating full tutorials on this hub.
PROVE
Only guides that pass the existing Markdown acceptance boundary and have an accepted Console or live verification level appear here.