Game.map.findRoute(from, to, opts)
Plan a room-level route between rooms and inspect exit directions plus the next-room sequence.
Open in API reference →OBJECT HUB
A focused hub for tile-level PathFinder, room-level routes, ERR_NO_PATH, CostMatrix, and movement debugging.
Pathfinding starts by separating room-level routing from tile-level search. Inspect incomplete, cost, ops, and callbacks in addition to the returned path.
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Game.map.findRoute(from, to, opts)Plan a room-level route between rooms and inspect exit directions plus the next-room sequence.
Open in API reference →PathFinder.search(origin, goal, opts?)Run tile-level pathfinding and inspect path, cost, ops, and incomplete rather than treating the path alone as the result.
Open in API reference →RETURN CODES
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