Game.rooms[roomName]
Read currently visible Rooms. A Room without vision is not present and may evaluate to undefined.
Open in API reference →OBJECT HUB
A focused hub for room visibility, Construction Sites, Event Log, and room-level diagnostics.
Room is both a visibility boundary and a container for room-level state. This hub only aggregates Room surfaces already covered by the site and does not pretend to be a complete API reference.
API
These entries come from the shared quick-reference dataset. The highest-value surfaces stay visible; secondary entries remain available on demand.
Game.rooms[roomName]Read currently visible Rooms. A Room without vision is not present and may evaluate to undefined.
Open in API reference →room.createConstructionSite(x, y, structureType)Submit a Construction Site request at a position and use the return code as the authoritative immediate result.
Open in API reference →room.getEventLog(raw?)Read the previous tick's room events for follow-up evidence around attacks, repairs, construction, and other actions.
Open in API reference →RETURN CODES
These are the return-code paths already connected to this object in the site's existing guides and error reference.
GUIDES
Use the focused guides for workflow details instead of duplicating full tutorials on this hub.
PROVE
Only guides that pass the existing Markdown acceptance boundary and have an accepted Console or live verification level appear here.